


Once i started doing this routinely, my accuracy automatically improved as well, no matter what i was flying. Douglas SBD Dauntless Flight (Multiple Camera Angles) The Dauntless Dive-Bomber Manufactured by the California-based Douglas Aircraft, the Douglas SBD Dauntless acted as both a dive bomber and scout for the U.S. Stuka dive bomber wiki Ju 87 B Stuka Kards - The WWII CCG Wiki Fandom WebIn Simulator, the famous Ju 87 Stuka is a ground attacker/dive bomber that fits its. This naturally forces the pilot to hold that aim longer for effective bullet hits before pulling out. The SBD Dauntless was the primary dive bomber and scout plane for the United States Navy between mid-1940 and mid-1944 and was also flown by the United States Marine Corps from both aircraft carriers and land bases in this timeframe. I sort of picked this up by accident some years ago after reading more about how WW2 pilots used their guns to aim in DB. Throughout World War II, the Dauntless proved a highly effective dive bomber with the Marine Corps, its unique split flap/dive brake allowing for very steep and accurate diving attacks (70.

but if you hold the AOA longer as if doing pinpoint strafing, it ensures a higher accuracy rate. If you pull out too fast, the ordnance follows your pull just enough to land a bit long of the target. During the battle, a two-man Douglas SBD Dauntless dive bomber crew consisting of pilot Ensign Norman Vandivier and S1 (Radioman) Lee Keaney from the USS Enterprise aircraft carrier are in the first wave of dive bombers attacking and sinking a Japanese carrier. Japanese Aichi D3A (Val) and the US Douglas SBD Dauntless dive-bombers. The ordnance weight algorithm is not perfect, so the bombs follow the flight angle of your plane a second or two longer after release than in the RW before gravitational weight kicks in and affects the trajectory. The pilot would then throttle back and extend the dive brakes (positioned along. I had to learn in CFS2 to aim as in a near vertical strafing attack and hold that same angle of attack for a minimum two seconds after release is what works best, no matter what mount i fly.
#DAUNTLESS DIVE BOMBER DIVE ANGLE SIMULATOR#
In the real world this may work with a high accuracy rate (with good aim), but in a simulator things are different. The natural temptation in DB is to pull the stick back immediately after release.
